드래곤 플라이트처럼 옆으로만 왔다갔다하는 큐브를 만들어보자
일단 이렇게 카메라의 아래쪽 부분에 큐브를 넣는다.
c# 스크립트를 만들어서 큐브에 넣어준다.
public class PlayerMove : MonoBehaviour { Transform cachedTransform; Vector2 startingPos; float moveSpeed = 0.03f; void Start () { cachedTransform = transform; startingPos = cachedTransform.position; } void Update () { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { float dist = transform.position.y - Camera.main.transform.position.y; float leftLimitation = Camera.main.ViewportToWorldPoint(new Vector3(0,0,dist)).x + gameObject.renderer.bounds.size.x * 0.5f; float rightLimitation = Camera.main.ViewportToWorldPoint(new Vector3(1,0,dist)).x - gameObject.renderer.bounds.size.x * 0.5f; Vector2 deltaPosition = Input.GetTouch(0).deltaPosition; cachedTransform.position = new Vector2(Mathf.Clamp((deltaPosition.x * moveSpeed) + cachedTransform.position.x, leftLimitation, rightLimitation), startingPos.y); } } }
도움받은 곳 :
1. http://answers.unity3d.com/questions/184258/clamp-player-to-screen-borders.html
2. youtube.com/watch?v=g9p9PvnmRXU